Battle Memory

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Battle Memory
  • 4m Range
  • Melee Skill
  • This allows a Warden to store a gambit for later, letting them use it without having to build it.
  • This skill requires the Potency effect.
    Potency is triggered by the improved versions of Defensive Strike, Deft Strike and Goad. Once potent, the next Gambit used will replace Battle Memory.
  • Potency is consumed and replaced by a potent version of your next successfully executed Gambit.
  • Cost: % of Max Morale Equal to the Number of Icons used to build Gambit
  • Cooldown: 1s

General Information

Class: Warden

Level: 38

Effects

When  Potency is applied to the Warden, completing a Gambit consumes the effect, and stores the completed Gambit in this skill. This skill may then be used to immediately repeat the Gambit without using the Gambit Panel. Once used, stored Gambits are removed from Battle Memory.

The following Gambits apply  Potency starting at level 38:

Trait Interactions

Recklessness trait tree

  • The trait  Muscle Memory makes this skill restore the Warden's Power.

Tactical Information

Often, a gambit with 5 icons is stored in Battle Memory, so it does not need to be rebuilt. Battle Memory expires out of combat.